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You have a high resolution image that takes a long time to render on a single workstation using the mental ray renderer more than minutes.
You would like to know how to use mental ray distributed bucket rendering to allow other computers to assist with the rendering process. You can use distributed bucket rendering DBR to increase your rendering speed when using the mental ray renderer. DBR allows you use up to four 4 physical CPUs as nodes to assist with rendering an image, in addition to the processors on the master 3ds Max workstation.
To use distributed bucket rendering, you must set up host systems that are capable of running the mental ray renderer. There are two ways to do this 1 set up satellite systems or 2 install mental ray standalone licensing on remote hosts. This procedure demonstrates how to multiply the number of CPUs used for rendering without having to purchase mental ray standalone licenses, using the 3ds Max satellite technology option 1.
Note: Contour shading does not work with distributed bucket rendering. Also, you cannot use distributed bucket rendering when you render to texture. The setup is now complete. You now have one master 3ds Max workstation and up to four CPUs acting as satellite nodes. You will notice when you render that the total number of buckets appearing in the virtual frame buffer has increased due to the satellite nodes that have been added through DBR.
Skip to main content. Knowledge Network Support and learning 3ds Max Learn. Support and learning. To translate this article, select a language. English Original X. View Original X. By: Support. Support 0 contributions. Issue: You have a high resolution image that takes a long time to render on a single workstation using the mental ray renderer more than minutes.
Solution: You can use distributed bucket rendering DBR to increase your rendering speed when using the mental ray renderer. Requirements: 3ds Max must be installed on all of the computers participating in the render.
You do not need to license 3ds Max on the satellite host systems. This technique is best used for rendering a single high resolution image that takes longer than 15 minutes to render on a single workstation.
Setup: Choose which machines will serve as satellites and write down each machine's IP address. On the master 3ds Max workstation, open Render Setup. Click on the Common tab, go to the Assign Renderer rollout and choose mental ray Renderer for Production. Optional: If the satellite host systems have maps installed on them, with exactly the same file names and path names as on your local host, turn on Distributed Maps. With Distributed Maps turned on, remote renderers can use their local copy of maps, which saves time.
In the area below, click on Add to add additional DBR hosts. Click to select the names of those satellites you want to use for DBR. You can click All to select all the host names in the list. When placeholder objects are enabled, geometry is sent to the renderer only on demand. With Hilbert order, the sequence of buckets to render uses the fewest number of data transfers. Versions: ; ; ; ; ; ; ; ; ; ;. Get answers fast from Autodesk support staff and product experts in the forums.
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